3D Animation im Wintersemester 2020/2021
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Topics
- Rigid Bodies
- Charakters
- Softbodies, deformable objects
- Fluids
- Three.js
Prerequisites
- Calculus and linear algebra
- Computergraphics
Documents
- Lecture 1, assignment 1 (submission via Read.MI) Attention: There is a new additional hint for exercise 5!
- Lecture 2, assignment 2 (submission via Read.MI) Attention: This assignment is due on two different dates!
- Lecture 3, assignment 3 (submission via Read.Mi)
- Lecture 4, assignment 4, knottrajectory.dat, calibrartionImagesCheckerboard.zip (submission via Read.Mi)
- Lecture 5, assignment 5 (submission via Read.MI)
- Lecture 6
- PaperTemplate.zip
Projects (Submission Deadline: 18.03.2021, 2pm, Oral Presentations: 19.03.2021 [most likely online])
- 10:00–10:45: Motion Capturing [Henkes, Kaiser]
- 10:45–11:30: Flocks [Mayer, Wehenkel]
- 11:30–12:15: Cloth [Naraghi, Schönberger]
- 12:15–13:00: Fluids [Behl, Plankl]
- 13:00–13:45: Spring Systems [Wissfeld]
References
- Peter Shirley, Steve Marschner, Fundamentals of Computer Graphics, Taylor & Francis, 2016
- Rick Parent, Computer Animation: Algorithms and Technique, Elsevier, 2012
- Richard Williams, The Animators Survival Kit: A Manual of Methods, Principles and Formulas for Classical, Games, Stop Motion and Internet Animators, Faber & Faber, 2012
- Isaac V. Kerlow, The Art of 3D Computer Animation and Effects, John Wiley, 2009